The second factor relates to the closed online services used on consoles that are designed to provide a safe and consistent environment for its players that require the businesses' cooperation to open up for cross-platform play. One factor is the difference in control schemes between personal computers and consoles, with the keyboard-and-mouse controls typically giving computer players an advantage that cannot be easily remedied. Cross-platform play is also a distinct concept from the ability to allow a player to play a game on different hardware platforms, often only having to purchase the title for one single system to have access to it on other systems, and retaining their progress in the game through the use of cloud storage or similar techniques.Ĭross-platform play, while technically feasible with today's computer hardware, generally is impeded by two factors.
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A related concept is cross-save, where the player's progress in a game is stored in separate servers, and can be continued in the game but on a different hardware platform.Ĭross-play is related to but distinct from the notion of cross-platform development, which uses software languages and tools to enable deployment of software on multiple platforms. It is commonly applied to the ability for players using a game on a specific video game console to play alongside a player on a different hardware platform such as another console or a computer.
In video games with online gaming functionality, Also, cross-compatible or cross-platform play, crossplay, or cross-play describes the ability of players using different video game hardware to play with each other simultaneously. For cross-dressing costume play, see Crossplay (cosplay).